Arrivale at Narntorni

Part 2 of Introductory adventure

Thanks mostly in part to the storm cleric first mate of the Singing Start the party was able to successfully outsail the pursuing Longboatsmen. By cutting through the path of an tropical storm they made it to the island first and secured the chain house that controlled access to the only harbor. Now the Hearthhammer trading company has the upper-hand in negotiating terms with the other corporations who will undoubtedly come to exploit the islands treasures.

GM: Galen

Drow Rogue (Angela)
Dwarf Druid (Dave)
Half-Elf Bard (Gary)
Human Cleric (Mike)

200 XP
100 gp per player
1 point of renown with the Hearthhammers



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