Narntorni

History of Nautlantis
From founding until the raising of the dome

I’ve adapted the historical outline from the Microscope game and recorded most of the metadata.

View
Departure of the Singing Star
5e Introductory Adventure

Offered a secret mission by Silas Hearthhammer the party restored the Singing Star so they can sail to a mysterious island. They refused an offer from the Longboatmen to betray their employer and defended the ship from some ruffians who wanted to steal a chest containing unknown magical materials. They departed in the middle of the night.

DM:
Galen
Party:
Drow Rogue (Andrea)
Elf Ranger
Elf Wizard (Ryan)
Half-Orc Paladin (Brian)
Half-Elf Bard (Gary)

Rewards
200 XP
150 GP distributed amongst the party
1 Renown Point with the Hearthhammer Trading Company

View
Arrivale at Narntorni
Part 2 of Introductory adventure

Thanks mostly in part to the storm cleric first mate of the Singing Start the party was able to successfully outsail the pursuing Longboatsmen. By cutting through the path of an tropical storm they made it to the island first and secured the chain house that controlled access to the only harbor. Now the Hearthhammer trading company has the upper-hand in negotiating terms with the other corporations who will undoubtedly come to exploit the islands treasures.

GM: Galen

Players:
Drow Rogue (Angela)
Dwarf Druid (Dave)
Half-Elf Bard (Gary)
Human Cleric (Mike)

Rewards:
200 XP
100 gp per player
1 point of renown with the Hearthhammers

View
First Expedition
Leaving the harbor

The party was given a clue of an Adventure Site by the Hearthammer guild and asked to clear it so they could establish an outpost. Along the way they explored 3 tiles. In one they met some stuck scavengers who needed help freeing their loot. In another they found an entrance to The Fractal House and the drow rogue had its mysteries engrained upon her mind. In the final tile they found the Canvas Mushroom, a colossal inflated structure covering an entire neighborhood. Inside they fought Threadapedes but had to retreat by cutting a hole out of the mushroom. Afterwards they returned to the harbor.

GM: Galen

Players:
Drow Rogue (Angela)
Elf Ranger (Jason)
Dwarf Druid (Dave)
Half-Elf Bard (Gary)
Dwarf Cleric (Jani)

Rewards:
250 XP
23 gp, 2 sp per player
1 Twisted Mind Reward (Rogue)
1 Tome of Pruning (Cleric)

View
Second Expedition
Return to the Canvas Mushroom

After being run off during the last adventure the party mustered their forces and returned to the Canvas mushroom. After the bard and the paladin failed to climb the rope safety into the mushroom siphon they were hurled into the spore pit and a fight ensued. The 6 threadapede warriors nearly killed the party again but the rogue and druid saved the day. Having killed the mushrooms natural defenders and devising a way to regulate the pressure inside the mushroom using relief values made of oaken barrels they made it a safe place to rest and form an outpost. After searching inside the spore pit they managed to find a few wondrous magical items and valuable loot.

GM: Galen

Players:
Drow Rogue (Angela)
Dwarf Druid (Dave)
Elf Ranger (Jason)
Half-Elf Bard (Gary)
Human Cleric (Mike)
Half-Orc Paladin (Brian)

Rewards:
1000 XP
53.25 gp per player
1 point of renown with the Hearthhammers
Bag of tricks -Grey (Ranger)
Gloves of Climbing (Rogue)

View
Third Expedition
2/22/16

A small gnome joined the adventuring group who claimed to see into the future. Doubts about her powers came over the party as it walked into an ambush by humanoid creatures made of leather. Her ability to catch arrows was well documented. After surviving the ambush the group made contact with a seemingly more friendly group of leather made creatures. They would offer shelter and would buy goods from the adventurers for 75% of the value, of course only if they could collect souls once we died, after some bargaining they relented for the most part. They also had a creation of theirs go bad and needed help in disposing of it.

They are a suspicious group.

Earned: 716 XP and 9gp, 2 ep, 9 sp, 37cp

View
Fourth Expedition
2/29/2016

Immediately the adventurers set out to help rid the tanners of their mistake. It turned out to be two large creatures constructed of baby parts. Horrifying. Some members of the party regretted use of their soul for testing after death. The abominations were easily killed though and a hefty reward was doled out for our work. After a days rest the party set out to the south, an even worse stench then the tanner district was being smelled and sightings of undead were reported. The tanners would not permit us to delve into the sewers at their camp, suspicion of them continues to grow. We chanced upon a floating ship which the party was just able board and control and we took it to a rendering plant that has grease spilling into the streets and a plethora of undead delivering bodies and removing waste from the plant. After some exploring their were notes found regarding THE CONTRACT, and the metal plaque above the door to the rendering plant is some sort of unknown magical being. Discretion was the better part of valor as the group fled for the night. They learned of a district to the north which they might learn more about THE CONTRACT.

Earned:
1004 XP
104gp, 2sp in gold, goods and jewelry as well as three unknown potions. A transparent liquid with a large fingernail, rose hued effervescent potion with a heart shaped bubble, and one of some sticky black unguent.

View
Fifth Adventure

The party first delved into the sewer. Will add more later.

View
Sixth Adventure
3/14/2016

We took on the orchestra, there was pie.

Rewards
3500 xp
137gp 1sp 7cp

View
Seventh Adventure
3/21/2016

The party made their way up to the Government District to find out more information about THE CONTRACT. After spending all day getting there and looting the path we found THE CONTRACT and set on destroying it. It was easier then expected, a sharp halberd blade did the trick. With the large amount of profitable goods we gained we spent the gold on constructing a safe house in the district (The Sinatra) and a supply route from the Canvas Mushroom.

We then delved south to check out the results of destroying THE CONTRACT. All the undead ceased their labor for good. The Paladin went after the seemingly impossible task of giving them all a proper send off. The smell of burning corpses will be smelt for weeks. We then did some more exploring and set up a safe house (Ambergris) and trade route from the harbor area at the rendering plant.

We raced north again to investigate the Light House. We were greeted by some ghosts that seemed nice.

Party Members (All have a stake in The Sonata and Ambergris safe houses)
(Insert party members and loot rewards)

Rewards:
2500 xp
56gp 6sp 6 cp

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.