As you pass through this neighborhood you hear faint, but distinct, cries for help. Making your way towards the crier reveals 2 porters. They look disheveled and exhausted, and both becoming hoarse from yelling. Next to them is a non distinct building, with a stone archway. Just inside it is a featureless blank wall. “Oh thank the gods you’ve heard my calls. There were some little golem creatures that came through while we were resting inside and they sealed off half of our team and all of our loot!”
The porters enter the building if the PCs go inside, but stay near the entrance on guard for any of the small golem creatures. They don’t want to get trapped in their like their friends. They will help if asked.
DC 15 perception to hear the faint cries of the people trapped in the room.
On getting the trapped porters out the players each gain their services for the rest of the adventure for free and the PC draw from the scavenge deck.