This neighborhood is dominated by a stadium-sized inflated canvas dome.
1-13 Street Passage between 1-5 and 1-13 is constrained to a narrow gap between branch walls barely wide enough for a man. Adventurers cannot take carts or draught animals through that gap.
1-6 Street Tanner Village
Adventurers penetrated the canvas dome through a valve, but were forced to cut their way out in retreat by the threadipede warriors.
The adventurers returned and defeated the threadipede warriors. They secured access for the Hearthhammers by fixing stents and an airlock in the side of the dome, preserving the domes nature while ensuring that it never achieves popping pressure. The Hearthhammers have established an outpost here.