Aerie of the Kenku

All about the Kenku

How They Act

Kenku…

  1. Are pathological liars. They have been doing this for a thousand years, so they believe their own lies.
  2. Are kleptomaniacs. They will steal anything they can from the party.
  3. Avoid fights when they can. They rely on traps and captive threats to protect their home.
  4. Are cruel tricksters. Pranks are hilarious when they happen to other people, especially when someone gets hurt.
  5. Never talk about the Aarakocra.
  6. They are native Narntorni speakers.

What They Believe

  1. Kenku are the fallen builders and natural rulers of Narntorni
  2. Kenku once had the gift of flight, but it was robbed from them. They steal until they get it back.
  3. The Aarakocra are pretenders. The Kenku hate them, but avoid engaging them due to the Aarakocra racial superiority.

Kenku Myth

Long ago the world was nothing but water. The god Narn raised himself up out of the sea, but he was barren and lonely. So he made the Kenku and gave them wings. He bid them to explore the world and build him a crown.

The Kenku did this. They flew out in to the world and found magnificent gems. They built the crown, being the city, and set the gems in the crown. Narn was pleased. This was the golden age.

The Kenku grew lazy, and invited the dirty man people on to the island. Eventually man outnumbered Kenku. Narn was angered, and stopped talking to Kenku. Without their god to protect them, man attacked Kenku. Many Kenku died, but many more men died.

At this point, the myth becomes a grotesque retelling of the “deaths of men”. These are all ridiculous as they are gory, depicting men as barbaric fools. Kenku deaths and defeats are never retold in this tale, yet somehow it’s clear that they lose in the end.

After the passing of the last Kenku, there was nothing more than a clutch of eggs left. Men cursed the clutch and stole our wings, giving them to someone else. They let the eggs hatch, making slaves of us and telling us lies about where we came from. For many generations, the lives of Kenku were awful, because we knew no truth and man had clipped our wings. Finally, mankind, too had become decadent and lazy. Man fell, and Narn gave us an egg for our race. We found the book of our history, holding the secrets of our race. Now we gestate.

That brings us to the present day.

  1. The “someone else” to whom they refer are the Aarakocra.
  2. The “egg for our race” is obviously the nacreous dome.
  3. The book is a forgery written by a learned Kenku slave. The only thing that’s true is that man was present at the birth of that clutch, and men had done things to those eggs before they hatched.
  4. Some Kenku believe that Narn is finally allowing them to hatch. Others believe that the cracking of the nacreous dome is a mistake, and that it should be patched. Their evidence is the lack of wings on the clutch that has been born since the cracking of the dome.

Murder of Crows

Sorcerer

Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.

STR 9 (-1)
DEX 14 (2)
CON 11 (
0)
INT 12 (1)
WIS 11 (
0)
CHA 17 (+3)

Saving Throws Cha +6, Wis +4
Skills Intimidation +6, Deception +6
Senses: passive Perception 11
Languages any four languages
Challenge 6 (2,300 XP)

Spellcasting: The sorcerer is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The sorcerer has the following sorcerer spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fly 4th level (3 slots): greater invisibility 5th level (1 slot): cone of cold

Bard

Armor Class 14
Hit Points 40 (9d8)
Speed 30 ft.

STR 9 (-1)
DEX 14 (2)
CON 11 (
0)
INT 12 (1)
WIS 11 (
0)
CHA 17 (+3)

Saving Throws Cha +6, Wis +4
Skills Performance +6, Persuasion +6
Senses: passive Perception 11
Languages any four languages
Challenge 6 (2,300 XP)

Spellcasting: The sorcerer is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The sorcerer has the following sorcerer spells prepared: Cantrips (at will): Mage Hand, Vicious Mockery, Mending, Message 1st level (4 slots): Sleep, Charm Person, Tasha’s Hideous Laughter, Heroism 2nd level (3 slots): Crown of Madness, Heat Metal 3rd level (3 slots): Major Image, Dispel Magic 4th level (3 slots): Confusion 5th level (1 slot): Seeming

The bard uses Seeming to make all combatants look like run-of-the-mill Kenku fighters.

Aerie of the Kenku

Narntorni bargle