Pollen Clouds

The entire neighborhood is filled with a cloud of yellow pollen. Any character who breathes it in must make a DC13 Constitution saving throw against poison or suffer an allergic reaction. Those who succeed roll 2d6 and check the chart below, those who fail roll 1d6. This only affects living creatures who breath .

If this is triggered by scavenging anyone who rolls a 5 or lower cannot draw for loot.

Resolving the effects is done in rounds similar to combat. Escaping the cloud takes two rounds of movement or a DC 12 Athletics check to escape in a single round (failure means you only gained the benefit of a single round of movement instead of two). Carrying someone else increases the difficulty to DC 14.

Using Medicine on another character has the following effects.
DC 14 – Advantage on their next Constitution Saving throw.
DC 17 – Automatically succeed on their next Constitution Saving throw.
DC 20 – Negate the effects of the pollen cloud on that character.

Roll Result Description Effect
1 Anaphylactic shock “You collapse in agony, unable to breath or even think. Your allergic reaction is causing your entire body to shut down.” You are reduced to zero hit-points and dying. You must make death saving throws as normal at the start of your turn. However you can’t stabilize as long as you remain in the cloud of pollen. Inside the pollen cloud a DC 14 Medicine check allows you to automatically succeed at your next death saving throw. Once outside the pollen cloud you can stabilize as normal and regain half your maximum hitpoints when you stabilize.
2-3 Extreme reaction “Your throat constricts, your face swells, your heart races. The world is starting to dim.” You are starting to suffer an extreme allergic reaction and have the condition Poisoned. At the start of your turn if you are in the pollen cloud you must make a DC 15 Constitution saving throw or lose half your maximum hit-points. If you lose all your hitpoints you enter anaphylactic shock stage and follow the rules as above. Once out of the cloud it requires a DC 15 medicine check to remove the poisoned condition. When it is removed you regain half your maximum hit points.
4-5 Allergic Reaction “Your chest feels heavy and everything itches. Everything feels too hot” You are starting to suffer an allergic reaction and have the condition Poisoned. At the start of your turn if you are in the pollen cloud you must repeat the initial DC 13 Constitution saving throw and roll for a new effect as directed.
6-7 Minor Reaction "Your eyes water a bit at the irritation, your head begins to ache, and your exposed skin begins to itch " You are starting to suffer an minor reaction. You are poisoned until you leave the pollen cloud.
8-9 Drugged “You feel light headed and a bit euphoric. This isn’t so bad” You suffer disadvantage on Intelligence, Wisdom and Charisma based ability checks and saving throws until you leave the pollen cloud. You gain one hit-die to spend during your next short rest.
10-11 Immune “You don’t see what all the bother is about” No effect.
12 Invigorated "You feel full of energy, alive, ready to take on anything " While you remain in the pollen cloud you heal 1d6 hitpoints at the start of your turn and gain a 1d6 bonus to any saving throw or ability check . You gain two additional hit-dice you can spend before your next long rest and for the rest of the day your maximum hit points are increased by 10.

Pollen Clouds

Narntorni flashedarling