The roots and vines that support this catwalk creak and as you pass from one building to another. The air is pierced by a sudden crack, followed by more in quick succession. The plants around you are dying before your very eyes. Turning brown and dry and brittle. Without their support the catwalk, and the walls of the adjacent buildings give way.
Everyone must make a DC 14 dexterity saving throw. On a success roll 2d6 and check with the table below, on a failure roll 1d6 and check with the table below.
|1||Buried under rubble. Take 4d10 bludgeoning damage and 1d6 bludgeoning damage at the start of each turn. Requires other characters to make 3 DC 14 Athletics checks to dig out|
|2-3||Partially Buried. Take 3d10 bludgeoning damage and must make a DC 14 Athletics check to dig self free.|
|4-5||Falls 30 feet and is trapped in a pocket underneath rubble. Requires 2 DC 14 Athletics checks to escape.|
|6-7||Falls 30 feet|
|7-10||Jumps to safety. No effect|
|11||Grabs some solid vines and reaches for another character. Allow another character to roll an additional 1d6|
|12+||Rubble reveals hidden treasure. Draw a loot card|