“When you move to brush hair from your eyes a second time you realize something is wrong. Your hair is growing uncontrollably and moves of its own volition. It braids and unbraids itself, sending feelers out in all directions like creeping vines. It begins to get tangled on nearby objects and even begins to intertwine with your allies’ hair. Efforts to cut it away are useless as it grows back as quickly as you can cut it.”
Targets: Anyone who is capable of growing hair on their head. It will manifest in a character’s beard or even eyebrows if they are otherwise bald.
Stage 1: Sleight of Hand check DC 16 to tie hair out of the way.
Success: You manage to tie your hair into a braid or bun tightly enough to contain its constant graspings. You suffer no penalty.
Failure: You suffer from Medusa’s Locks until the end of your next long rest.
Medusa’s Locks: Your hair is sentient and attempts to intertwine itself with all nearby objects. You suffer a 10 foot penalty to speed and at the start of each round your hair will make a grapple check (+5) against a random adjacent creature or unattended object. A creature can escape by making an Escape check of DC 14 or hitting the hair with an attack that deals slashing damage. Treat the hair as having AC 10. There is no limit to the number of creatures or objects that can be grappled in this way.
Special [Gorgon’s Prodigy Reward]: A character with this quest reward has permanent Medusa’s Locks syndrome but has learned how to control it. Once per round they may spend a bonus action to make a grapple check using their hair but may only grapple one creature at a time in this manner. If their hair is cut by a slashing attack it regrows after their next short or long rest.