Climbing over ruined buildings you feel the stone beneath your feet begin to tremble. Looking down you see pebbles begin to slowly drift into the air, then suddenly everything is in motion. Walls begin to right themselves as shards of glass fly towards window frames. Stairways rise violently from the ground and stones fly in every direction back towards where they belong.
Everyone must make a DC 14 dexterity saving throw. On a success roll 2d6 and check with the table below, on a failure roll 1d6 and check with the table below.
|1||Built into a wall. A solid wall attempts to reform around you, trying to bludgeon you into mush to make way for its stones. Take 5d10 bludgeoning damage. You cannot move and it requires DC 13 strength checks to break you free|
|2-3||Battered by debris. Take (1d6)d10 damage. (each is a separate application of 1d10 piercing, slashing, and bludgeoning damage.|
|4-5||Lost your luggage. You lose any loot you are carrying in the confusion. You must make 2 successful DC 13 survival checks before 3 failures to locate it.|
|6-7||Trapped inside a room. You find yourself trapped inside a building without any idea of how to escape. You must make 3 DC 12 Intelligence checks to navigate out and find your companions.|
|7-10||Jumps to safety. No effect|
|11||Grabbing your companion by the collar you jump aside . Allow another character to roll an additional 1d6|
|12+||You find yourself in a room with hidden treasure. Draw a loot card|