“You hear muffled cursing and cries of frustration echoing down the street. Moving towards the sound you find a group of fellow scavengers gathered around the remains of a cart loaded with loot. Branches stretch from the sides of the cart, entwining the contents in an almost loving embrace. The wheels of their vehicle have sprouted roots which have dug into the stones of the street. They spread and grow before your eyes causing the cobbles to buckle as they course through the earth. These poor fellows are well and truly stuck.”
Targets: Any vehicles belonging to the group.
Intelligence saving throw DC 13
Success: You realize the implications in time and move your vehicle away before it is affected.
Failure: Your vehicle also begins sprouting roots and branches. You must succeed at 3 DC 13 Strength checks before accumulating 3 failures in order to cut it free or your cart becomes rooted beyond repair.
Rescuing the scavengers cargo
It requires a DC 14 Strength check to break the branches away from the scavenger’s cart so they can recover their goods. As payment they will redistribute what they can’t carry to the party. Each member of the party may roll on the District loot chart for their reward.
Offering one of your vehicles to the scavengers
If you offer to give them one of your carts they will enthusiastically thank the party and offer them a magic item in exchange for the favor. Roll on the District’s magic item table to determine what they offer. (Default: Livingwood Lamellar Armor – provides the benefits of scalemail but does not impose disadvantage on stealth and does not require medium armor proficiency)
Special [Woodshaper reward]: A character with this quest reward can use either the Shape Wood or Fabricate(Wood) spell once per short rest. The use of this spell allows them to automatically succeed at all checks for this random encounter. Rescuing the scavenger’s cart in this manner means that you do not receive either of the monetary rewards. Instead they will mark the nearest undiscovered Adventure Site on your map and you automatically succeed at your next two random encounter checks as they warn you of what is ahead.